AI-Based Solutions for Adaptive Gamified Motivational Systems
Speakers: Mauro Scanagatta
Abstract: GMS (Gamified Motivational Systems) is a broad term to indicate the introduction of “game-like” elements with the objective of promoting user engagement, motivation and positive behavior change. Typical examples of those applications are Serious Games, Playful education, Gamification. We will first present the tangible application benefits and the key research challenges related to GMS. We will then show three real-life applications implemented by Digis; for each one we’ll detail the application context, the problems encountered, and the specific AI-based solution put into practice.
Location: on-line connection at this MicrosoftTeams link